SEGA and Sports Interactive have announced Football Manager 2012, due for release before Christmas. This year's edition is said to be an evolution of what's come before, with some "revolution thrown in for good measure". "We're delighted to finally be able to start talking about Football Manager 2012" said Miles Jacobson, studio director at Sports Interactive. "It's another year of evolution, with some revolution thrown in for good measure so we're pretty sure our dedicated communities, and hopefully lots of new people too, get to play and enjoy the game when it's released later in the year." Key new and improved features for Football Manager 2012: Transfers and Contracts – significant changes to the transfer and contract systems, including loyalty bonuses, better implementation of amateur and youth contracts, an improved transfer centre and the ability to lock areas of the contract negotiation when you aren't prepared to budge. This helps you to manage your budgets and gives you flexibility in what you offer money hungry players, or agents, as incentives. Scouting improvements – using several real life scouting reports, a new in-game report has been devised which includes squad analysis, tactics information and information about goals scored and conceded alongside lots of other scouting improvements, giving you all the information you need to prepare before kick-off and throughout the season. 3D Match Improvements – new animations, a whole new crowd system, improved weather system, more stadiums, plus two brand new cameras - "Behind Goal" and "Director Cam" as well as all other camera angles being reversible - meaning you can watch and analyse every aspect of every game. Manage Anywhere, Anytime – the ability to add or take away playable nations in your saved game as often as you want. Manage in that country at the start of the next season - meaning you don't have to stay in the nations which are chosen by you to be playable at the start of your career. Tone – a whole new level has been added to team talks and conversations, with the new tone system, which allows you to specify the way you want to say things – be as cool as a cucumber by saying things calmly or throw tea cups around by saying things with passion. There are 6 different tones to choose from with specific comments per tone. Intelligent Interface – a new adaptive layout system, which means the higher your screen resolution, the more info is easily at your fingertips. The new interface also contains new filters, customisable columns, a new tactics screen, and lots of new overview screens. Brand New Tutorial – standing separate from the main game, a mode to help new players find their way around the game easily, whilst also offering tips to experienced managers on how to get the most out of the game, as well as a new in-game "how to" system. Other areas which have reportedly seen big improvements are the media system, press conferences, the youth system, newgens, social networking options, friendlies, international management and more. Many of the new features will be detailed in video blogs released in the coming weeks. Football Manager 2012 announced - Football Manager 2012 for PC News
Yeah, **** how realistic it is. As long as Rooney looks as ugly as he is, I don't give a damn if QPR hammer United 25-4.
I'm not going to bother buying this and I have bought(been given free) every copy for 6 years. Looks like there is **** all changed. they have gone a bit FiFa-esque with a game every year but not a whole lot of change.
Best football manager sim game out there but that's not saying much as there's isn't any competition. SI is getting complacent, FM11 was a disappointment. Would still get this though, hope it turns out to be a lot better than FM11.
Dots? Haven't you played the last two FM games? Unless your PC is too crappy you'll get 3D models for the match sims.
I think the reason there is a lack of improvements is that there just isn't that much to revolutionise, only things to tweek mostly. What would you do differently? Also I never had FM11, started living with a girlfriend when it came out so I decided it was a bad idea, maybe I'm whipped. Anyway, why was it so bad? I think the main areas that need large improvements are in interaction with players and the graphics. Man management is a huge part of management, possibly Ferguson's biggest strength. Yet it is has generally been very basic in FM games so far. Hopefully the tone thing will address that somewhat. Obviously graphics are important to see the fruit of your work, I think that would need a major revolution to get anything like the graphics on games like FIFA. It would probably be too costly and time-consuming for them to develop at the moment. But I think it is possible and would make people a lot more enthusiastic to play.
I have bought every version of footy manager and true champ manager (pre split) so will likely get this too if it can be ran on Linux
Editing is the best part in FM. I loved creating fantasy teams with players from the past and present playing together in the same team.