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Please, no one but the 2 contestants and judges make a post here. Obviously anyone is welcome to read, but prefer no other comments (in any thread) regarding this until after the debate is over. Thanks :)

This is a first round contest.

The Topic: Violent video games should be banned
RedForceRising says they should be, while Haggler feels they should not.

RedForceRising will start the debate.

Both people will have 3 days to prepare their debate, with RFR making his opening statements on or before Saturday. Hags will then have 24 hours to post his opening. RFR will make his rebuttal against Hag's opening within 2 days time (that being Tuesday at the latest). Hag's rebuttal to RFR will come, again, within 24 hours (Wednesday). Closing remarks will be started by RFR within the next 24 hours (Thurs), followed by Hag's no later than another 24 hours (Friday).

Judges will then give their winner within the next 2 days time
 

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PrinceZane said:
Please, no one but the 2 contestants and judges make a post here. Obviously anyone is welcome to read, but prefer no other comments (in any thread) regarding this until after the debate is over. Thanks :)
But hey, keen interest and some colourful comments from the floor seem pretty nice and encouraging too. :)

So what say you, Chief?

Lol at Pizza's comments. :D
 

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versa said:
But hey, keen interest and some colourful comments from the floor seem pretty nice and encouraging too. :)

So what say you, Chief?

Lol at Pizza's comments. :D
Sorry, I should've been a little more specific... I meant more comments that are effecting the flow of the debate. Cheering, etc. Yea sure, go for it! That's what makes a competition worth it! :D
 

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Why violent video games should be banned

Why violent video games should be banned
By
RedForceRising


My stance on this subject is simple: The real-life violence that has occurred as a result of people playing violent video games does not merit their continued existence and they should thus be banned.

Even when playing such games does not result in real-life violence, research has shown that playing such games alters people perceptions towards aggression and violence and alters their behaviour, as well as reactions in social situations resulting in aggressive, anti-social behaviour.

In a study conducted by Gentile, Lynch, Linder & Walsh (2004) [1], the authors stated that teens who play violent video games for extended periods of time show the following behaviors:

1. Tend to be more aggressive

2. Are more prone to confrontation with their teachers

3. May engage in fights with their peers

4. See a decline in school achievements.

In addition to this, research has shown that playing violent video games has a bigger physiological effect on the human body than the second-hand exposure of tobacco smoke on lung cancer, the effect of smoke on children’s IQ score and bone mass representing a health hazzard. [1b]

>Stimulates violent thoughts and teaches people to commit violent acts
While playing violent video games, the player actually is in the position to inflict harm and kill an opponent. Unlike watching a movie, where a third person is acting out a scene and the viewer is a passive observer, when a person plays a violent video game, he/she actually immerses himself in the role of the protagonist, this becoming an active participant and it is his/her thoughts and actions that result in harm being done in the game.
The player thus keeps making decisions to inflict pain and even repeatedly murders on-screen characters simulating an actual murder. The player keeps practicing thoughts which and repeating a thought process, which results in murder.

A study by Gentile & Anderson (2003) state that playing video games may increase aggressive behavior, because violent acts are continually repeated throughout the video game. This method of repetition has long been considered an effective teaching method in reinforcing learning patterns. [2]

Devin Moore, 20, guilty of the murder of police officers Arnold Strickland and James Crump, and civilian police worker Leslie Mealer is known to have spent many hours playing GTA:VC. After being arrested for the triple homicide, Moore was alleged to have said: "Life is a videogame. Everybody has to die some time." [3]

>Rewards players for committing violent acts

Beyond teaching the player to think repetitive violent thoughts and making pain-inflicting, life-extinguishing decisions, players are rewarded for making these harm-inflicting, murderous decisions with points or gifts. This results in the brain making positive associations with such thoughts. If not on a conscious level, at least (and maybe worse) on a sub-conscious level.

After a limited amount of time playing a violent video game, a player can "automatically prime aggressive thoughts" (Bushman & Anderson, 2002, p. 1680). The researchers concluded that players who had prior experience playing violent video games responded with an increased level of aggression when they encountered confrontation (Bushman & Anderson, 2002). [4]

>Numbs people towards violence
The repeated thinking of violent thoughts and executing of aggressive acts result in the numbing of players towards violence. Aggressive and violent behaviour is accepted and tolerated. Years from now, we will suffer the consequences of violent video games in every walk of life, because of the violent and aggressive thoughts that these players have been exposed to.

This will surely result in societies with increased incidents of aggressive behaviour at work and in all facets of life.

>People with low social aptitude perceive violence as a means of solving disputes
In October 2004, a 41-year-old Chinese man named Qiu Chengwei stabbed 26-year-old Zhu Caoyuan to death over a dispute regarding the sale of a virtual weapon the two had jointly won in the game Legend of Mir 3 [6]

>Leads to violent fights and death in real life

People, who play the same games form gangs and commit real-life acts of violence including murder. In Russia and Ukraine on-line rivals have started to meet in person or in gangs and have committed murder. [7]



>Lack of parental guidance

In this day and age, many households see both parents holding a permanent or part-time job. Without the parental guidance to re-inforce the ficticious nature of the games that their children are playing the lines between reality and fiction become burred.

We might not be able to change our economic reality, but we can choose what our children are exposed to. Even if we do not purchase such games for our children, chances are that they can obtain them or be exposed to them through other means, as long as they are available on the open market. Banning these games will take them off the open market.

>Even if you had parental guidance, the effects are the same on adults
Studies on groups of adults showed the same results as studies on teenagers, meaning even if you had a good up-bringing with lots of parental guidance, you can still be influenced by the effects of violent games as an adult. [1b]

This has been substantiated by the copy cat murders commited by players in their 20s.

There must be a million themes to base video games on. I fail to see the necessity to base them on violence and aggression.

>Stimulates curiosity about violence

In early August this year, an 18-year old high school student in Thailand, who’s now in custody, robbed a taxi driver, stole his car and ended up stabbing the 54-year old driver to death when he fought back with the teen.
The Thai teen reportedly told police that he wanted to see if it was as easy to rob a taxi in real life as it was in the video game. [5]

>Nurtures negative sexual element
In various violent video games, sex is portrayed in a perverted, negative manner towards women, associated with aggression. In Grand Theft Auto, for example, the player is able to pick up a prostitute, have sex to replenish health, then kill her to take back the money spent.

For many teens, who are spending way too much time playing these games, instead of socializing with women and developing healthy attitudes towards women and sex (and finding out how to get some), this kind of negative attitude becomes a norm.

In addition, what happens with these teens when their lack of social skills result in sexual frustration and inability to find a partner? Will the negatives attitudes towards women and sex surface?

>Copycat crimes
Players of violent video games have committed murder in several countries, executing their victims by mimicking the tactics used in their favourite video games. Dozens of such copycat murders have been reported in America and have also been reported in Thailand, New Zealand, Germany and Australia making this an International health hazard.

Here are some examples:
-Doom in Colombine High School
-Grand Theft Auto in Oakland, Minneapolis, Medina, Wyoming, Tennessee, Thailand
-Counterstrike in Germany [8]
-Manhunt in Britain

In Britain, Warren Leblanc, 17, repeatedly stabbed 14-year-old Stefan Pakeerah after luring him to a Leicester park to steal from him on 27 February 2004.
Leblanc, of Braunstone Frith, Leicester, persuaded his victim to go to nearby Stoke Woods Park, known locally as The Dumps - to meet two girls.
The court heard how he armed himself with a knife and claw hammer to carry out the attack in the style of his favourite video game “Manhunt”.
He confessed to the killing moments later when he was found covered in blood by two police officers.

>Smart people get influenced by violent games too

Leblanc was "a happy boy and popular pupil", had received good reports from teachers and had never before been in trouble with police.
He had been an IT student at a college in Leicester and wanted to go on to higher education, said Price, adding: "It begs the question what was going on in this young man's mind at the time of committing this terrible offence." [9]
Usually, we tend to think that these crimes are commited by peple who are less intelligent and easily-influenced, but the hours spent playhing these games, mean that even college-educated students can be influenced by the repetitive thoughts of violence and aggression.
>Addiction to video games has led to neglect of self and loved ones
Contrary to common belief that it is an urban myth, people have actually died from playing video games for extended periods and have even neglected their babies, which resulted in infantile death. [10] [11]

>Violent video games have been labled a public health hazard in several countries
Anderson and Bushman (2001) have published a meta-analysis of the research. Their analysis concludes that exposure to violent video games has a negative effect on a variety of measures. The analysis of greatest import is the one indicating that playing violent video games causes an increase in aggressive behavior. On the basis of their overall analysis and presumably especially the one regarding aggressive behavior, the authors assert that video games pose a threat to public health.
 

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Why violent video games should be banned - Continued

In conclusion:
When a person plays a violent video game, he becomes an active participant. He has to repeatedly think violent thoughts and commit aggressive, violent acts. These thoughts are then positively associated in the brain when the player is rewarded by points or gifts. Repeated action is accepted of one of the best learning methods. The player thus learns to harm and kill. What is even more dangerous is that these acts are senseless.

It has been proven that playing these games result in elevated aggressive behaviours and reactions in social situations. Players become numb to violence and have committed murders during arguments and even have executed pre-meditated copy cat murders.

These incidences are not isolated and are not confined to small geographical area. There have been numerous incidents, in various countries making these a growing, international problem.

Chemicals released in the body and the effects of stress and aggression experienced in the body means that violent videos are now considered by many medical bodies to be a health hazard.

Playing violent games provokes curiosity about violence and has resulted in players satisfying that curiosity in the real world. Intelligence does not seem to be an issue as many of these violent crimes has been committed by smart, tech-savvy players.

Many people, who play violent video games for extended periods, react more aggressively in social situations and do not develop healthy attitudes and social skills.

We cannot change human beings and our economic reality, which often dictates that both parents need to work and cannot be around their children, but we can choose what material is available on the open market. Material that could potentially fall into the hands of our children.

In addition, even if you had a good up-bringing, the result of the effects of violent video games on adult experiment groups are the same as on teenage experiment groups meaning that an adult, who is exposed to violent video games over extended period becomes more aggressive and displays aggressive behaviour. This is true even when the games featured fantasy-based or cartoon-based characters.

With a plethorea of themes to base video games on and which could lead to handsome profits for the gaming industry, while keeping players entertained, I do not see why violent video games should be allowed to be produced or sold.

The negative effects of violent video games on individual players, families and society in general far outweigh any minute pros they might have and should thus be banned.


Thank you for reading,


RedForceRising




[1] http://www.mediafamily.org/research/Gentile_Lynch_Linder_Walsh_20041.pdf
[1b] http://www.apa.org/science/psa/sb-anderson.html
[2] http://clearinghouse.missouriwestern.edu/manuscripts/845.asp
[3] http://www.theregister.co.uk/2005/08/12/lawyer_videogame_murder_link/
[4] http://www-personal.umich.edu/~bbushman/BA02PSPB.pdf
[5] http://www.reghardware.co.uk/2008/08/04/gta_ban_thai/
[6] http://www.chinadaily.com.cn/english/doc/2005-06/08/content_449494.htm [7] http://news.bbc.co.uk/2/hi/uk_news/england/leicestershire/3934277.stm
[8] http://blog.wired.com/music/2007/01/germany_declare.html
[9]http://www.cnn.com/2004/WORLD/europe/07/29/uk.manhunt/index.html
[10] http://news.bbc.co.uk/2/hi/technology/4137782.stm
[11] http://english.chosun.com/w21data/html/news/200506/200506140037.html
 

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Why violent video games should NOT be banned

To suggest that games/films/books or music for that matter be banned is for me the start of a slippy slope into a 1984 style society where the government tell us what we can watch , read play and indeed when .

As a child i played many games such as cowboys and indians where i was shooting with a toy gun/pistol .

i have seen thousands of horror films and enjoyed the vast majority of them

war films and horror films were subject to similar studies in the past with people implying that if i watched freddie kruger i would be likely to murder children etc etc

Violent games are subject to age restrictions in the same way as violent films meaning that anyone under the age of 18 should not be playing them .

By the age of 18 we should all be capable of seperating fantasy from reality .

Society has been at its most violent in the time before tv film or games .

humans will always be violent toward each other and i do not believe for one moment the lad playing gears of war on his x box will then go on to shoot up his neighbourhood .

i can watch 50 people killed in a movie and feel nothing yet to see somebody attacked in reality turns my stomach .

should lord of the rings be banned as it shows death on a grand scale ?

shakespears plays are full of murder and witchcraft so did ye old medieval kiddy go on a killing spree after watching macbeth ?

Violent people are not likely to become anymore violent after playing a game and it could also be argued that some will have got there frustrations out playing the game instead of going out and hitting somebody .

most of you on here will have played these games and thoroughly enjoyed them and would feel miffed if they were banned just in case some mentally unbalanced sort could copy what they see .

now for a hagglerism ----- i watch a lot of porn so i am going to go and double team some honeys , what you mean lifes not like in the movies ?

They used to say porn would make everyone into rapists yet the countries where porn has been freely available see a decline in sex attacks over time .

As with all things parents should make sure the 7 year old is not playing metal gear solid and its probably best little timmy is kept away from the matches and the knife drawer too .
 

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IN CONCLUSION

this comes down to choice - the buyer knows he is buying a game which has lots of gore and guns ---- he read the review in his gaming mag and has been waiting for the game all summer . the game is age restricted and no actual many headed aliens were hurt in its making .

The state nannies us in so many ways . Every thing banned or censored is a curtailment of our freedom .

a vote for haggler is a vote for common sense . i bid you farewell and remember not one word of this has been copied or pasted or cobbled from others views on the matter - this is what i believe based on people i know who play these games and how chilled they seem to be .

if the day ever comes when we start to legislate around people who feature in the darwin awards as a bookmark for everyone then i will happily take my cyanide pill and pass to the other side .

First your games --- then your movies would follow then maybe we start burning your books . mmmmmm
 

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haggler said:
Why violent video games should NOT be banned

To suggest that games/films/books or music for that matter be banned is for me the start of a slippy slope into a 1984 style society where the government tell us what we can watch , read play and indeed when .

As a child i played many games such as cowboys and indians where i was shooting with a toy gun/pistol .

i have seen thousands of horror films and enjoyed the vast majority of them

war films and horror films were subject to similar studies in the past with people implying that if i watched freddie kruger i would be likely to murder children etc etc

Violent games are subject to age restrictions in the same way as violent films meaning that anyone under the age of 18 should not be playing them .

By the age of 18 we should all be capable of seperating fantasy from reality .

Society has been at its most violent in the time before tv film or games .

humans will always be violent toward each other and i do not believe for one moment the lad playing gears of war on his x box will then go on to shoot up his neighbourhood .

i can watch 50 people killed in a movie and feel nothing yet to see somebody attacked in reality turns my stomach .

should lord of the rings be banned as it shows death on a grand scale ?

shakespears plays are full of murder and witchcraft so did ye old medieval kiddy go on a killing spree after watching macbeth ?

Violent people are not likely to become anymore violent after playing a game and it could also be argued that some will have got there frustrations out playing the game instead of going out and hitting somebody .

most of you on here will have played these games and thoroughly enjoyed them and would feel miffed if they were banned just in case some mentally unbalanced sort could copy what they see .

now for a hagglerism ----- i watch a lot of porn so i am going to go and double team some honeys , what you mean lifes not like in the movies ?

They used to say porn would make everyone into rapists yet the countries where porn has been freely available see a decline in sex attacks over time .

As with all things parents should make sure the 7 year old is not playing metal gear solid and its probably best little timmy is kept away from the matches and the knife drawer too .

IN CONCLUSION

this comes down to choice - the buyer knows he is buying a game which has lots of gore and guns ---- he read the review in his gaming mag and has been waiting for the game all summer . the game is age restricted and no actual many headed aliens were hurt in its making .

The state nannies us in so many ways . Every thing banned or censored is a curtailment of our freedom .

a vote for haggler is a vote for common sense . i bid you farewell and remember not one word of this has been copied or pasted or cobbled from others views on the matter - this is what i believe based on people i know who play these games and how chilled they seem to be .

if the day ever comes when we start to legislate around people who feature in the darwin awards as a bookmark for everyone then i will happily take my cyanide pill and pass to the other side .

First your games --- then your movies would follow then maybe we start burning your books . mmmmmm

Haggler asserts that banning violent video games would be a start down a slippery slope and that after games, movies and books would follow.

I beg to differ.

For any society to function successfully for any sustained period, a framework with rules and regulations is needed.

Quite obviously certain drugs and chemicals are dangerous for humans and thus have been banned by the rules and regulations governing our societies. Does that mean that bread and butter has been banned too? No.

Guns are banned in many societies and i'm happy that i live in such a society, but does my government ban knives? No.

The point is that the potential of damage, which could be done with a gun is much greater than with a knife. Also, while most people can appreciate the danger of a gun and use it wisely, there are a few who cannot and those few can do serious damage with that gun.

By the same token, the damage done by violent video games is much worse than damage, which could be done by Sonic or Super Mario. Most people can handle the violent, aggressive nature of violent video games, but obviously some can't and the violent acts that they have commited resulted in loss of life.

I argue for the banning of violent video games, because they offer so more harm to society and hardly any benefits.

My opponent does not believe that the lad in his street who plays Gears of War on his xbox will shoot up the neighbourhood, but this has already happened.

Violent acts have been performed by several players of violent video games all over the world. In America and in Germany teenagers re-enacted their favourite violent video games, which resulted in many innocent deaths.

Unlike the cowboy vs Indian games that haggler speaks of, the high-level graphics and violence offered by violent video games is much, much more aggressive and realistic than any games any of us played in our childhood.

One more issues, in the games of yesteryear, we knew who the bad guy was. In many modern violent video games, points are awarded even when killing innocent bystanders. Even when people are not bad, they get wiped out. The violence in such video games is becoming more and more senseless. High school kids that did not bully anybody still get shot, because they don't have to be 'the bad guy'. Everybody gets wiped out.

Quite obviously, haggler and myself can watch 50 people being killed and not go out and take action. Once again hagller is referring to movies NOT violent video games.

He also argues that violent people are not likely to become more violent after playing such games and they can potentially help players to work out their frustrations, but this was clearly not the case in Colombine and in Leicester when a 17 year-old killed a 14 year-old in the style of the violent game Man Hunt.

Haggler makes referal to Mcbeth and repeatedly mentions movies, but as I stated in my opening statement we are passive observers when we watch plays and movies, but we become active paricipants when we play video games.

He also states that the world was at it's most violent before the time of movies and games, but the difference is that violence in those days were perpetuated by governments, organized crime and by plain bad people.

The hooror of our day and age is that senseless violence is being perpetuated by teenagers and adults in their 20s and I would say that this is a very recent occurence. Sure some isolated cases might have occurred in yesteryear, but not on the scale it has been happening since the 90s.

For god sake;s guns have existed in America for several decades, but when did you start reading about teens shooting up schools and murdering innocent people and cops? That's right - recently.

It would be dangerous to attribute this blindly to violent media, but studies have shown that exposure to violent images brings out aggressive behaviour or reactions and the media that brings out the most aggressive bhaviour? Video games.

I'm not asking for a 1984 society when we are told WHAT to read, watch and listen to, but I am asking for legislature, about what should NOT be doing based on dangers and hazzards presented by doing such activities.

Goverment doesn't force us to take vitamin c, but they sure do prohibit us from taking heroin and cocain. In the same vein, they don't have to force us to play Sonic and Super Mario, but they sure could prohibit games where the objective is to SENSELESSLY kill innocent people by bludgeoning them with a hammer or some other blunt object.

haggler says that voting for his stance is a vote for common sense, but I actually think that is more commonsensical not to allow the sale of such violent interactive video games.

Without legislature, pharmaceutical companies would be flooding the markets with unsafe medication and druge, but because some chemicals and substances are banned that industry is forced to produce safer drugs.

The government doesn't tell us what medication to take, but it creates a framework, which allows for safer drugs to be created and prevents companies from ging amok.

The same framework is needed for the gaming industry and I see no reason why we should allow murder simulators and games which allow players to re-enact rape scenes and scenes of violent aggression to continue to be sold on the open market.

haggler pointed out that such games come with an age restrictions, but this does not mean that kids and underaged teens cannot get their hands on them. Tell me a title and I can download it via rapid share and torrents.

Nay, my friends, a vote for RFR's stance on this subject is a vote for a less violent society and a society where kids don't commit senseless murders. A society where kids, teens and young adults don't repeat violent thoughts hour after hour. A society where video game players, don't practice raping women, harming innocent by-standers and bludgeoning people to death.
 
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